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Magicien Manipulateur

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Magicien Manipulateur
Role:
Contrôleur
Ability Scores
Primary:
Secondary:
Icône de Magicien Manipulateur

Un magicien Manipulateur est une classe à longue distance qui est basée sur le pouvoir arcanique, qui fait que son rôle primaire est la manipulation. Le magicien manipulateur se concentre avant tout sur son rôle : mobiliser les énergies des arcanes primaires pour contrôler le champ de bataille et aider son groupe à ne pas se faire envahir par une nuée de monstres. En dehors de cela, ils sont capables de faire beaucoup de dégâts et donc leur rôle secondaire est celui d'attaquant. Ils écrasent, retiennent, et affaiblissent leurs ennemis. Ils manient une orbe magique et sont capables de déclencher des torrents de dégâts sur les ennemies et les adversaires. Ils ne peuvent porter que des armures en tissu.

Caractéristiques[modifier | modifier le wikicode]

L'Intelligence est la caractéristique principale du Magicien Manipulateur. La Sagesse et le Charisme sont les caractéristiques secondaires.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Bonus de Dégât 1%
Chance de Critique 1%
Avantage au Combat damage 1%
Point de Vies 2%
Dégât sur la durée résistance 1%
Zone d'Effet résistance aux dégât 1%
Détournerion chance 0.5%
Bonus de Contrôle 1%
Résistance de Contrôle 1%
Régénération 1%
Vitesse de Rechargement 1% 1%
Gain de Point d'Actions 1%
Compagnon Bonus de caractéristique 1%
Importance ................................... .............. .................. ............... Primaire...... Secondaire Secondaire

Pouvoirs[modifier | modifier le wikicode]

Pts. Req. Type Paragon Path Name Range CD Effect

Téléportation Arcana Maîtrise des Arcanes Froid Projectile Magique Rayon de Givre Chill Strike Tempête de Glace Orbe d'Imposition Conduit de Glace Enchevêtrement Force Sort de Maîtrise Singularité Arcanique Oppression Force Repousser Présence des Arcanes Chilling Presence Chilling Cloud Bouclier Evocation Terrain de Glace Sudden Storm Stormfury Tempête pillar Rayon Affaiblissant Couteau de Glace Sort de Tempête Rayon de Givre Steal Time Shard of the Endless Avalanche Maelstrom du Chaos L’œil du Cyclone

Paragon Patch[modifier | modifier le wikicode]

Currently, the Spellstorm Mage is the only Paragon Path available for Control Wizards.

Feats[modifier | modifier le wikicode]

Heroic Feats[modifier | modifier le wikicode]

Name Points allowed Description
Tier 1
Controlling Action 5 Gain an additional 2/4/6/8/10% of your max Action Point when you cast a control power
Weapon Mastery 3 1/2/3% greater chance to land a critical hit
Toughness 3 Increase your Maximum Hit Points by 3/6/9%
Tier 2
Fight On 5 Encounter cooldowns reduced by 2/4/6/8/10%
Battlewise 3 You create 2/4/6% less threat
Wizard's Wrath 3 Your area effect powers deal 2/4/6% more damage
Tier 3
Blighting Power 3 Your Cold powers deal an additional 3/6/9% damage to targets affected by Chill
Lightning Teleport 5 When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina
Arcane Mastery 3 Your Arcane powers deal 2/4/6% more damage
Tier 4
Learned Spellcaster 5 Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5%
Prestidigitation 3 You and your allies gain 1/2/3% increased Stat Ratings
Focused Wizardry 3 Your area effect powers deal 3/6/9% more damage when they only strike a single target

Paragon Feats[modifier | modifier le wikicode]

Oppressor[modifier | modifier le wikicode]

Control feats: These feats are focused in improving crowd control potential.

Name Points allowed Description
Tier 1
Severe Reaction 5 When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. (This only work within 20 feet)
Bitter Cold 5 You gain 1/2/3/4/5% increased damage after afflicting an enemy with Chill. (This bonus lasts 6 seconds and does not stack)
Tier 2
Brisk Transport 5 When you Teleport your Run Speed is increased by 2/4/6/8/10% for 3 seconds
Chilling Cold 5 Your Sudden Storm has a 10/20/30/40/50% chance to apply stacks of Chill to targets hit by the primary strike
Tier 3
Cold Infusion 5 Foes afflicted with Chill deal 1/2/3/4/5% less damage
Glacial Movement 5 Ray of Frost has a 5/10/14/20/25% chance to apply an additional stack of Chill
Tier 4
Alacrity 5 When you kill an enemy afflicted by Chill the cooldowns on Icy Terrain and Entangling Force is reduced by .5/1/1.5/2/2.5 seconds
Controlled Momentum 5 After using a Control power your At Will powers deal 2/4//8/10% more damage
Tier 5
Shattered Strike 1 Your Ice Storm daily power now applies 5 stacks of Chill instead of 1. Your Chill Strike power now applies 3 instead of 1
Thaumaturge Feats[modifier | modifier le wikicode]

Damage feats: These feats are focused on increasing damage output.

Name Points allowed Description
Tier 1
Tempest Magic 5 When your target is below 30% max Hit Points you deal an additional 2/4/6/8/10% damage
Malevolent Surge 5 When you kill a foe you gain 2/4/6/8/10% more damage for each foe you kill. Stacks up to 3 times, lasts 4 seconds
Tier 2
Destructive Wizardry 5 When you strike two or more foes with Storm Pillar you gain 2/4/6/8/10% additional damage for 6 seconds. (This effect does not stack)
Snap Freeze 5 Your Cold powers deal an additional 4/8/10/16/20% damage to targets who are not affected by Chill
Tier 3
Far Spell 5 Increase the range of your Magic Missile and Chill Strike powers by 2/4/6/8/10ft
Frozen Power Transfer 5 Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. (This bonus lasts for 8 seconds and is reset if you cast the third strike of chilling Cloud again)
Tier 4
Transcended Master 5 Shard of Endless Avalanche deals an additional 3/6/9/12/15% damage. (Icy Rays deals an additional 4/8/12/16/20% damage if cast on the same target twice)
Elemental Empowerment 5 Your Cold Encounter Spells also deal 6/12/18/24/30% of your weapon damage over time to their target. Arcane Encounter Spells weaken a target's defenses by 2/4/6/8/10% for 3 seconds
Tier 5
Assailing Force 1 Your Conduit of Ice power now reduces the Mitigation of affected targets by 15%
Renegade Feats[modifier | modifier le wikicode]

Tactical feats: These feats improve spell synergies such as increasing effectiveness of Arcane Mastery and Chill effects.

Name Points allowed Description
Tier 1
Critical Power 5 When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown)
Reaper's Touch 5 Your at wills deal 6/12/18/24/30% more damage when you are within 20ft of your target
Tier 2
Nightmare Wizardry 5 When you crit a foe you have a 4/8/12/16/20% chance to grant Combat Advantage against it for 4 seconds
Unrestrained Chaos 5 Maelstrom of Chaos now also has a chance to apply Chill to foes or Arcane Mastery to you every second for 1/2/3/4/5 seconds
Tier 3
Phantasmal Destruction 5 When you deal Combat Advantage damage you gain 3/6/9/12/15% Critical Severity for 6 seconds
Energy Recovery 5 The third strike of Chilling Cloud now has a 25% chance to give you .15/.3/.45/.6/.75% of your max Hit Points as Temporary Hit Points. (This amount is increased by an additional .15/.3/.45/.6/.75% of your max Hit Points for each target hit)
Tier 4
Masterful Arcane Theft 5 Description: Steal Time and Ray of Enfeeblement deal 2/4/6/8/10% more damage to targets afflicted with Chill and an additional 1/2/3/4/5% for each stack of Arcane Mastery on you
Chilling Advantage 5 When you have Chilling Presence slotted, your Cold spells have 1/2/3/4/5% more chance to crit
Tier 5
Chaos Magic 1
Your Magic Missle now has a 33% chance to apply one of three debuffs when striking a target. Only one of these debuffs may be on a target at a time. These debuffs last 10 seconds.
  • Chaotic Growth - Allies near the target are Healed for 3% of their max Hit Points every second.
  • Chaotic Nexus - Foes near the target have their Mitigation reduced by 15%.
  • Chaotic Fury - Allies near the target gain 15% additional Power.

Set d'Arme Épique[modifier | modifier le wikicode]

There is currently only one Epic Weapon Set in the game, and it is only dropped from the Dracolich within Castle Never:

Ancient Court Magister

Set d'Armure Épique[modifier | modifier le wikicode]

Note 1: Not all armor sets come with a set bonus, even if they have the same name. Typically the ones without set bonuses come from the Seal Vendors. If you don't see the set bonus in the item description, then it won't count. If you look closely when searching through the Auction House, you can see that the pieces of armor that do not have the bonuses all end with "of the drake" or "of the unicorn."

Note 2: Tier 2 armor sets are direct upgrades of the Tier 1 armor sets with the same 2-piece bonus.

Gear Score is the sum of all item attributes and set bonuses. This means that an item with 200 Power and 200 Recovery has a Gear Score of 400. If an item also happens to complete a 2-piece set, then the combined Gear Score will be "GS of Piece 1" + "GS of Piece 2" + "Set Bonus." Enchantments also count towards Gear Score as long as they equip in an offensive or defensive slot. Just like the armor pieces, if an enchantment gives 120 Power, then the Gear Score will go up by 120.

  • One thing to be careful of is that Maximum HP does not count towards Gear Score in the same way.


PVP[modifier | modifier le wikicode]

Mage gladiateur[modifier | modifier le wikicode]

  • 2 Piece Bonus: +400 Recovery
  • 4 Piece Bonus: Powers in your Spell Mastery slot cool down 25% faster.
    • Note: The 4-piece set bonus appears to be approximately 15%.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 252 0 108 432 252 110 0 0 0 845 PVP Vendor
Tunic 392 0 168 672 392 165 0 0 0 1431 PVP Vendor
Gloves 252 0 108 432 252 110 0 0 0 845 PVP Vendor
Slippers 252 0 0 432 252 110 0 0 108 733 PVP Vendor
  • Combined Gear Score & Bonus: 4254

Tier 1[modifier | modifier le wikicode]

Archmage[modifier | modifier le wikicode]

  • 2 Piece Bonus: +400 Recovery
  • 4 Piece Bonus: When you cast a control power, the recharge times on your other recharging control powers is reduced by 1 second.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 252 0 0 0 252 110 108 108 0 830 Lair of the Mad Dragon
Tunic 392 0 0 0 392 165 168 168 0 1285 Throne of Idris
Gloves 252 0 0 0 252 110 108 108 0 830 The Cloak Tower
Slippers 252 0 0 0 252 110 108 108 0 830 Cragmire Crypts
  • Combined Gear Score & Bonus: 4175

NOTICE: the patch on June 16th, 2013 appears to have disabled any affect this set had on all skills listed here.

Control Powers that are affected by this armor set:

Fatebender[modifier | modifier le wikicode]

  • 2 Piece Bonus: +400 Power
  • 4 Piece Bonus: Your damaging At Will spells grant you Arcane Flux, which increases your damage by 5% for your next encounter power. You may have up to three stacks of Arcane Flux
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 252 0 0 0 252 218 0 108 0 830 Lair of the Mad Dragon
Tunic 392 0 0 0 392 333 0 168 0 1285 Throne of Idris
Gloves 252 0 0 0 252 218 0 108 0 830 The Cloak Tower
Slippers 252 0 0 0 252 218 0 108 0 830 Cragmire Crypts
  • Combined Gear Score & Bonus: 4175

Focal Magi[modifier | modifier le wikicode]

  • 2 Piece Bonus: +400 Critical Strike
  • 4 Piece Bonus: Your control powers grant Hastening Magic to allies near the target. Hastening Magic grants 225 Power and Recovery for 6 seconds
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 108 252 0 0 252 218 0 0 0 830 Lair of the Mad Dragon
Tunic 168 392 0 0 392 333 0 0 0 1285 Throne of Idris
Gloves 108 252 0 0 252 218 0 0 0 830 The Cloak Tower
Slippers 108 252 0 0 252 218 0 0 0 830 Cragmire Crypts
  • Combined Gear Score & Bonus: 4175


Tier 2[modifier | modifier le wikicode]

High Vizier[modifier | modifier le wikicode]

  • 2 Piece Bonus: +450 Recovery
  • 4 Piece Bonus: Your control powers steal 450 Defense from your target, increasing your Defense by that amount
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 279 0 0 0 279 116 126 126 0 926 Spellplague Caverns
Tunic 434 0 0 0 434 173 196 196 0 1433 Temple of the Spider
Gloves 279 0 0 0 279 116 126 126 0 926 Caverns of Karrundax
Slippers 279 0 0 0 279 116 126 126 0 926 The Frozen Heart
  • Combined Gear Score & Bonus: 4661

Control Powers that are affected by this armor set:

  • Repel -Adds 3 stacks of buff if there are 3 targets affected
  • Entangling Force -Adds 3 stacks of buff if there are 3 targets affected
  • Steal Time -Adds 1 stack of buff per cast no matter what (even if no targets are affected)
  • Also adds up to 3 stacks of debuff on affected targets
  • Shield -Adds 3 stacks of buff if there are 3 targets affected, and 1 stack of debuff on each target
  • Chill Strike -Does not add buff, but will add 2 stacks of debuff on target

Magelord[modifier | modifier le wikicode]

  • 2 Piece Bonus: +450 Power
  • 4 Piece Bonus: When your encounter powers strike a target who has more than 75% HP, you gain 900 Recovery for 6 seconds
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Cap 279 0 0 0 279 242 0 126 0 926 Spellplague Caverns
Tunic 434 0 0 0 434 369 0 196 0 1433 Temple of the Spider
Gloves 279 0 0 0 279 242 0 126 0 926 Caverns of Karrundax
Slippers 279 0 0 0 279 242 0 126 0 926 The Frozen Heart
  • Combined Gear Score & Bonus: 4661

Tisseur d'ombre[modifier | modifier le wikicode]

  • 2 Pièce Bonus: +450 Coup Critique
  • 4 Pièce Bonus: Striking a foe with a control spell grants your allies near that foe Reckless Abandon which grants 113 Lifesteal for 10 seconds. Striking a foe with a non-control spell grants your allies near that foe Measured Spellcasting which grants 5% Critical Severity for 10 seconds. Allies affected by both receive double the benefits.
Equipement Puissance Coup Critique Pénétration d'Armure PV Maximum Récupération Défense Déviation Régénération Mouvement Score de vitesse Acquis de
Cape 126 279 0 0 279 242 0 0 0 926 Spellplague Caverns
Tunique 196 434 0 0 434 369 0 0 0 1433 Temple of the Spider
Gant 126 279 0 0 279 242 0 0 0 926 Caverns of Karrundax
Chaussure 126 279 0 0 279 242 0 0 0 926 The Frozen Heart
  • Combiné Score de Vitesse & Bonus: 4661