Guide to the Foundry

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Cet article est une ébauche. Vous pouvez aider le Wiki en l'améliorant.

Extrait du forum à propos de cette page "Full Guide : ce wiki n'a pas été renommé, sans doute parce qu'il n'apporte finalement, malgré son titre trompeur, que peu d'informations, en tout cas rien d'exhaustif.

C'est en fait parce que les articles auxquels il se rapporte n'ont pas encore été écrit. Lorsque cela sera le cas, il sera une bonne introduction à ce fameux "guide complet" qu'il appelle. N'hésitez pas au passage à rajouter votre propre pierre au wiki, évidemment."

Cette page est le mode d'emploi détaillé de l'édition et la publication des quêtes crées dans la Foundry. Le Guide de Démarrage rapide peut être consulté pour en comprendre les bases.

Traduit de : This is a detailed guide to using the Foundry to create and publish quests that other players can experience and complete for awards. A quick starter guide is available to cover the basics of using the editor.

Pour commencer[modifier | modifier le wikicode]

The Foundry is primarily a Quest creator that is integrated into Neverwinter. It is a quest creation tool which can be seen as a LEGO for Neverwinter game in which you create map and define a logic and the story for a quest. It is a complex tool with which you can use indoor and outdoor maps like mountains, plains, sea coasts, caves, sewers etc. and use various objects in the library to design it according to your requirements. The learning curve for foundry is not very high if you want to create a simple quest, but to create a decent quest with conditions you need to invest a lot of time to be efficient in foundry. Contained within these wiki pages you'll find details on the various edits, tips and tricks on doing certain tasks, and answers to common (and perhaps uncommon) questions. And if you feel you have something to add to these pages, don't hesitate! That's what a wiki is for.

What the Foundry isn't: It is not a tool set for modifying ("modding") the game. You cannot change the statistics or game-mechanics when using the foundry. Mesh editing and resizing of objects is also not possible, though clever things can be done with placement and rotation of objects. Also, you cannot upload completely new artwork or copyrighted images to the Foundry. At this time you can't make items that will exist outside the confines of the quest.

Accéder à la Foundry[modifier | modifier le wikicode]

To start the foundry from the game is a simple three step process. From the character screen, press the "Enter Foundry" button. This will open up a Selection Menu. From this screen, you can click on "Create Quest" to create your first quest and it will open up Quest Editor. You can also edit the quest from said Selection Menu if you have already created a quest. Once you have a few quests created, you can collect them into a campaign by creating a campaign from Selection Menu and then choosing the quests and their sequence from the campaign editor.

Panneau de gestion des quêtes et campagnes[modifier | modifier le wikicode]

It is important to understand the difference between a Quest and a Campaign, and how they work together. A Quest is something that you actually do. These show up in your Journal, give you the sparkly path, and award XP upon completion. Quests created by the Foundry are completely separated from each other. Custom items do not transfer between quests, and there is no (easy) way to force a player to complete Quest A before doing Quest B.

A Campaign is just a collection of quests that are related to each other in a particular sequence. If a player chooses to do an individual quest from the game, they can still order them in any sequence they want to. However if, they accept a campaign instead of accepting an individual quest, they would be presented with a sequence of quests. For example, you have a campaign X wrapping the Quests A, B, C, D and E in a sequence. The player can open your campaign and select the quests individually to do them in any order. However, if the player chooses the Campaign X, the player will automatically receive Quest A. Then, upon completion of Quest A, the player will be asked if they want to continue campaign. If the player chooses to continue, they will be presented with Quest B automatically. This will continue unless the player opts out of campaign after completing a quest or completes all the quests in the campaign sequentially.

Campaign creation is quite simple. From the Selection Menu press the button to create the Campaign. Once that is done, you'll be taken to Campaign Editor where you can set the name, description, preview image and assign which quests belong to it with a particular sequence. Once you're done there, just hit save and then back, and you'll be back to the Selection Menu.

Voir aussi[modifier | modifier le wikicode]