Role: | Contrôleur
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Ability Scores | |
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Secondary: |
Un magicien Manipulateur est une classe à longue distance qui est basée sur le pouvoir arcanique, qui fait que son rôle primaire est la manipulation. Le magicien manipulateur se concentre avant tout sur son rôle : mobiliser les énergies des arcanes primaires pour contrôler le champ de bataille et aider son groupe à ne pas se faire envahir par une nuée de monstres. En dehors de cela, ils sont capables de faire beaucoup de dégâts et donc leur rôle secondaire est celui d'attaquant. Ils écrasent, retiennent, et affaiblissent leurs ennemis. Ils manient une orbe magique et sont capables de déclencher des torrents de dégâts sur les ennemies et les adversaires. Ils ne peuvent porter que des armures en tissu.
Caractéristiques[ | ]
L'Intelligence est la caractéristique principale du Magicien Manipulateur. La Sagesse et le Charisme sont les caractéristiques secondaires.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Bonus de Dégât | 1% | |||||
Chance de Critique | 1% | |||||
Avantage au Combat damage | 1% | |||||
Point de Vies | 2% | |||||
Dégât sur la durée résistance | 1% | |||||
Zone d'Effet résistance aux dégât | 1% | |||||
Détournerion chance | 0.5% | |||||
Bonus de Contrôle | 1% | |||||
Résistance de Contrôle | 1% | |||||
Régénération | 1% | |||||
Vitesse de Rechargement | 1% | 1% | ||||
Gain de Point d'Actions | 1% | |||||
Compagnon Bonus de caractéristique | 1% |
Importance ................................... | .............. | .................. | ............... | Primaire...... | Secondaire | Secondaire |
Pouvoirs[ | ]
Pts. Req. | Type | Paragon Path | Name | Range | CD | Effect
Téléportation Arcana Maîtrise des Arcanes Froid Projectile Magique Rayon de Givre Chill Strike Tempête de Glace Orbe d'Imposition Conduit de Glace Enchevêtrement Force Sort de Maîtrise Singularité Arcanique Oppression Force Repousser Présence des Arcanes Chilling Presence Chilling Cloud Bouclier Evocation Terrain de Glace Sudden Storm Stormfury Tempête pillar Rayon Affaiblissant Couteau de Glace Sort de Tempête Rayon de Givre Steal Time Shard of the Endless Avalanche Maelstrom du Chaos L’œil du Cyclone |
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Paragon Patch[ | ]
Currently, the Spellstorm Mage is the only Paragon Path available for Control Wizards.
Feats[ | ]
Heroic Feats[ | ]
Name | Points allowed | Description |
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Tier 1 | ||
Controlling Action | 5 | Gain an additional 2/4/6/8/10% of your max Action Point when you cast a control power |
Weapon Mastery | 3 | 1/2/3% greater chance to land a critical hit |
Toughness | 3 | Increase your Maximum Hit Points by 3/6/9% |
Tier 2 | ||
Fight On | 5 | Encounter cooldowns reduced by 2/4/6/8/10% |
Battlewise | 3 | You create 2/4/6% less threat |
Wizard's Wrath | 3 | Your area effect powers deal 2/4/6% more damage |
Tier 3 | ||
Blighting Power | 3 | Your Cold powers deal an additional 3/6/9% damage to targets affected by Chill |
Lightning Teleport | 5 | When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina |
Arcane Mastery | 3 | Your Arcane powers deal 2/4/6% more damage |
Tier 4 | ||
Learned Spellcaster | 5 | Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5% |
Prestidigitation | 3 | You and your allies gain 1/2/3% increased Stat Ratings |
Focused Wizardry | 3 | Your area effect powers deal 3/6/9% more damage when they only strike a single target |
Paragon Feats[ | ]
Oppressor[ | ]
Control feats: These feats are focused in improving crowd control potential.
Name | Points allowed | Description |
---|---|---|
Tier 1 | ||
Severe Reaction | 5 | When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. (This only work within 20 feet) |
Bitter Cold | 5 | You gain 1/2/3/4/5% increased damage after afflicting an enemy with Chill. (This bonus lasts 6 seconds and does not stack) |
Tier 2 | ||
Brisk Transport | 5 | When you Teleport your Run Speed is increased by 2/4/6/8/10% for 3 seconds |
Chilling Cold | 5 | Your Sudden Storm has a 10/20/30/40/50% chance to apply stacks of Chill to targets hit by the primary strike |
Tier 3 | ||
Cold Infusion | 5 | Foes afflicted with Chill deal 1/2/3/4/5% less damage |
Glacial Movement | 5 | Ray of Frost has a 5/10/14/20/25% chance to apply an additional stack of Chill |
Tier 4 | ||
Alacrity | 5 | When you kill an enemy afflicted by Chill the cooldowns on Icy Terrain and Entangling Force is reduced by .5/1/1.5/2/2.5 seconds |
Controlled Momentum | 5 | After using a Control power your At Will powers deal 2/4//8/10% more damage |
Tier 5 | ||
Shattered Strike | 1 | Your Ice Storm daily power now applies 5 stacks of Chill instead of 1. Your Chill Strike power now applies 3 instead of 1 |
Thaumaturge Feats[ | ]
Damage feats: These feats are focused on increasing damage output.
Name | Points allowed | Description |
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Tier 1 | ||
Tempest Magic | 5 | When your target is below 30% max Hit Points you deal an additional 2/4/6/8/10% damage |
Malevolent Surge | 5 | When you kill a foe you gain 2/4/6/8/10% more damage for each foe you kill. Stacks up to 3 times, lasts 4 seconds |
Tier 2 | ||
Destructive Wizardry | 5 | When you strike two or more foes with Storm Pillar you gain 2/4/6/8/10% additional damage for 6 seconds. (This effect does not stack) |
Snap Freeze | 5 | Your Cold powers deal an additional 4/8/10/16/20% damage to targets who are not affected by Chill |
Tier 3 | ||
Far Spell | 5 | Increase the range of your Magic Missile and Chill Strike powers by 2/4/6/8/10ft |
Frozen Power Transfer | 5 | Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. (This bonus lasts for 8 seconds and is reset if you cast the third strike of chilling Cloud again) |
Tier 4 | ||
Transcended Master | 5 | Shard of Endless Avalanche deals an additional 3/6/9/12/15% damage. (Icy Rays deals an additional 4/8/12/16/20% damage if cast on the same target twice) |
Elemental Empowerment | 5 | Your Cold Encounter Spells also deal 6/12/18/24/30% of your weapon damage over time to their target. Arcane Encounter Spells weaken a target's defenses by 2/4/6/8/10% for 3 seconds |
Tier 5 | ||
Assailing Force | 1 | Your Conduit of Ice power now reduces the Mitigation of affected targets by 15% |
Renegade Feats[ | ]
Tactical feats: These feats improve spell synergies such as increasing effectiveness of Arcane Mastery and Chill effects.
Name | Points allowed | Description |
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Tier 1 | ||
Critical Power | 5 | When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown) |
Reaper's Touch | 5 | Your at wills deal 6/12/18/24/30% more damage when you are within 20ft of your target |
Tier 2 | ||
Nightmare Wizardry | 5 | When you crit a foe you have a 4/8/12/16/20% chance to grant Combat Advantage against it for 4 seconds |
Unrestrained Chaos | 5 | Maelstrom of Chaos now also has a chance to apply Chill to foes or Arcane Mastery to you every second for 1/2/3/4/5 seconds |
Tier 3 | ||
Phantasmal Destruction | 5 | When you deal Combat Advantage damage you gain 3/6/9/12/15% Critical Severity for 6 seconds |
Energy Recovery | 5 | The third strike of Chilling Cloud now has a 25% chance to give you .15/.3/.45/.6/.75% of your max Hit Points as Temporary Hit Points. (This amount is increased by an additional .15/.3/.45/.6/.75% of your max Hit Points for each target hit) |
Tier 4 | ||
Masterful Arcane Theft | 5 | Description: Steal Time and Ray of Enfeeblement deal 2/4/6/8/10% more damage to targets afflicted with Chill and an additional 1/2/3/4/5% for each stack of Arcane Mastery on you |
Chilling Advantage | 5 | When you have Chilling Presence slotted, your Cold spells have 1/2/3/4/5% more chance to crit |
Tier 5 | ||
Chaos Magic | 1 | Your Magic Missle now has a 33% chance to apply one of three debuffs when striking a target. Only one of these debuffs may be on a target at a time. These debuffs last 10 seconds.
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Set d'Arme Épique[ | ]
There is currently only one Epic Weapon Set in the game, and it is only dropped from the Dracolich within Castle Never:
Ancient Court Magister
- Ancient Court Magister's Orb
- Ancient Court Magister's Talisman
Set d'Armure Épique[ | ]
Note 1: Not all armor sets come with a set bonus, even if they have the same name. Typically the ones without set bonuses come from the Seal Vendors. If you don't see the set bonus in the item description, then it won't count. If you look closely when searching through the Auction House, you can see that the pieces of armor that do not have the bonuses all end with "of the drake" or "of the unicorn."
Note 2: Tier 2 armor sets are direct upgrades of the Tier 1 armor sets with the same 2-piece bonus.
Gear Score is the sum of all item attributes and set bonuses. This means that an item with 200 Power and 200 Recovery has a Gear Score of 400. If an item also happens to complete a 2-piece set, then the combined Gear Score will be "GS of Piece 1" + "GS of Piece 2" + "Set Bonus." Enchantments also count towards Gear Score as long as they equip in an offensive or defensive slot. Just like the armor pieces, if an enchantment gives 120 Power, then the Gear Score will go up by 120.
- One thing to be careful of is that Maximum HP does not count towards Gear Score in the same way.
PVP[ | ]
Mage gladiateur[ | ]
- 2 Piece Bonus: +400 Recovery
- 4 Piece Bonus: Powers in your Spell Mastery slot cool down 25% faster.
- Note: The 4-piece set bonus appears to be approximately 15%.
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 252 | 0 | 108 | 432 | 252 | 110 | 0 | 0 | 0 | 845 | PVP Vendor |
Tunic | 392 | 0 | 168 | 672 | 392 | 165 | 0 | 0 | 0 | 1431 | PVP Vendor |
Gloves | 252 | 0 | 108 | 432 | 252 | 110 | 0 | 0 | 0 | 845 | PVP Vendor |
Slippers | 252 | 0 | 0 | 432 | 252 | 110 | 0 | 0 | 108 | 733 | PVP Vendor |
- Combined Gear Score & Bonus: 4254
Tier 1[ | ]
Archmage[ | ]
- 2 Piece Bonus: +400 Recovery
- 4 Piece Bonus: When you cast a control power, the recharge times on your other recharging control powers is reduced by 1 second.
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 252 | 0 | 0 | 0 | 252 | 110 | 108 | 108 | 0 | 830 | Lair of the Mad Dragon |
Tunic | 392 | 0 | 0 | 0 | 392 | 165 | 168 | 168 | 0 | 1285 | Throne of Idris |
Gloves | 252 | 0 | 0 | 0 | 252 | 110 | 108 | 108 | 0 | 830 | The Cloak Tower |
Slippers | 252 | 0 | 0 | 0 | 252 | 110 | 108 | 108 | 0 | 830 | Cragmire Crypts |
- Combined Gear Score & Bonus: 4175
NOTICE: the patch on June 16th, 2013 appears to have disabled any affect this set had on all skills listed here.
Control Powers that are affected by this armor set:
- Chill Strike
- Repel
- Entangling Force
- Steal Time -Bugged. Removes multiple seconds while casting.
- Shield -Removes 1 second of recovery time only when "Pushing" enemies
- Icy Terrain
Fatebender[ | ]
- 2 Piece Bonus: +400 Power
- 4 Piece Bonus: Your damaging At Will spells grant you Arcane Flux, which increases your damage by 5% for your next encounter power. You may have up to three stacks of Arcane Flux
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 252 | 0 | 0 | 0 | 252 | 218 | 0 | 108 | 0 | 830 | Lair of the Mad Dragon |
Tunic | 392 | 0 | 0 | 0 | 392 | 333 | 0 | 168 | 0 | 1285 | Throne of Idris |
Gloves | 252 | 0 | 0 | 0 | 252 | 218 | 0 | 108 | 0 | 830 | The Cloak Tower |
Slippers | 252 | 0 | 0 | 0 | 252 | 218 | 0 | 108 | 0 | 830 | Cragmire Crypts |
- Combined Gear Score & Bonus: 4175
Focal Magi[ | ]
- 2 Piece Bonus: +400 Critical Strike
- 4 Piece Bonus: Your control powers grant Hastening Magic to allies near the target. Hastening Magic grants 225 Power and Recovery for 6 seconds
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 108 | 252 | 0 | 0 | 252 | 218 | 0 | 0 | 0 | 830 | Lair of the Mad Dragon |
Tunic | 168 | 392 | 0 | 0 | 392 | 333 | 0 | 0 | 0 | 1285 | Throne of Idris |
Gloves | 108 | 252 | 0 | 0 | 252 | 218 | 0 | 0 | 0 | 830 | The Cloak Tower |
Slippers | 108 | 252 | 0 | 0 | 252 | 218 | 0 | 0 | 0 | 830 | Cragmire Crypts |
- Combined Gear Score & Bonus: 4175
Tier 2[ | ]
High Vizier[ | ]
- 2 Piece Bonus: +450 Recovery
- 4 Piece Bonus: Your control powers steal 450 Defense from your target, increasing your Defense by that amount
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 279 | 0 | 0 | 0 | 279 | 116 | 126 | 126 | 0 | 926 | Spellplague Caverns |
Tunic | 434 | 0 | 0 | 0 | 434 | 173 | 196 | 196 | 0 | 1433 | Temple of the Spider |
Gloves | 279 | 0 | 0 | 0 | 279 | 116 | 126 | 126 | 0 | 926 | Caverns of Karrundax |
Slippers | 279 | 0 | 0 | 0 | 279 | 116 | 126 | 126 | 0 | 926 | The Frozen Heart |
- Combined Gear Score & Bonus: 4661
Control Powers that are affected by this armor set:
- Repel -Adds 3 stacks of buff if there are 3 targets affected
- Entangling Force -Adds 3 stacks of buff if there are 3 targets affected
- Steal Time -Adds 1 stack of buff per cast no matter what (even if no targets are affected)
- Also adds up to 3 stacks of debuff on affected targets
- Shield -Adds 3 stacks of buff if there are 3 targets affected, and 1 stack of debuff on each target
- Chill Strike -Does not add buff, but will add 2 stacks of debuff on target
Magelord[ | ]
- 2 Piece Bonus: +450 Power
- 4 Piece Bonus: When your encounter powers strike a target who has more than 75% HP, you gain 900 Recovery for 6 seconds
Gear | Power | Critical Strike | Armour Penetration | Maximum HP | Recovery | Defense | Deflection | Regeneration | Movement | Gear Score | Acquired From |
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Cap | 279 | 0 | 0 | 0 | 279 | 242 | 0 | 126 | 0 | 926 | Spellplague Caverns |
Tunic | 434 | 0 | 0 | 0 | 434 | 369 | 0 | 196 | 0 | 1433 | Temple of the Spider |
Gloves | 279 | 0 | 0 | 0 | 279 | 242 | 0 | 126 | 0 | 926 | Caverns of Karrundax |
Slippers | 279 | 0 | 0 | 0 | 279 | 242 | 0 | 126 | 0 | 926 | The Frozen Heart |
- Combined Gear Score & Bonus: 4661
Tisseur d'ombre[ | ]
- 2 Pièce Bonus: +450 Coup Critique
- 4 Pièce Bonus: Striking a foe with a control spell grants your allies near that foe Reckless Abandon which grants 113 Lifesteal for 10 seconds. Striking a foe with a non-control spell grants your allies near that foe Measured Spellcasting which grants 5% Critical Severity for 10 seconds. Allies affected by both receive double the benefits.
Equipement | Puissance | Coup Critique | Pénétration d'Armure | PV Maximum | Récupération | Défense | Déviation | Régénération | Mouvement | Score de vitesse | Acquis de |
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Cape | 126 | 279 | 0 | 0 | 279 | 242 | 0 | 0 | 0 | 926 | Spellplague Caverns |
Tunique | 196 | 434 | 0 | 0 | 434 | 369 | 0 | 0 | 0 | 1433 | Temple of the Spider |
Gant | 126 | 279 | 0 | 0 | 279 | 242 | 0 | 0 | 0 | 926 | Caverns of Karrundax |
Chaussure | 126 | 279 | 0 | 0 | 279 | 242 | 0 | 0 | 0 | 926 | The Frozen Heart |
- Combiné Score de Vitesse & Bonus: 4661
Classes |
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Magicien Manipulateur
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