Guerrier Offensif

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Guerrier Offensif
Role:
DPS
Off-Tank
Ability Scores
Primary:
Secondary:
Icône du Guerrier Offensif

"Le Guerrier Offensif est une force brute d'acier et de dégâts, se servant de sa grande épée lourde pour tailler ses ennemis en pièce et se faire un chemin au milieu d'eux. La Quintessence de sa force est qu'il est assez agile et robuste pour défendre ses alliés dans le besoin."

Cette classe repose sur la seule force brute pour terrasser ses ennemis. Ce sont des guerriers qui préfèrent de grandes armes à deux mains au bouclier. Tout en étant principalement une classe offensive, le guerrier offensif peut avoir une défense suffisamment importante pour protéger ses alliés en tant qu'Off-Tank, mais pas aussi bien que le Guerrier Défensif ou le Paladin Féal.

Caractéristiques[modifier | modifier le wikicode]

La Force est la caractéristique principale du Guerrier Offensif, la Constitution et Dextérité étant secondaire.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Critical Chance 1%
Resistance ignored 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance 0.5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1%
Compagnon stat bonus 1%

Mechanic[modifier | modifier le wikicode]

  • Unstoppable
    • Useable at 50% or more Determination
    • With grim resolve you break free from control effects, and steel yourself for the challenge ahead.
    • While active, you are immune to control effects, your At-Will attacks are much faster but slightly weaker,you gain 10-20% of your max hit points as temporary hit points based on how much Determination you had, and you resist 25-50% of incoming damage based on how much Determination you had.
    • Determination is built by taking damage or killing foes.

Class Features[modifier | modifier le wikicode]

  • Destroyer
    • Your huge swipes strikes deep, increasing your damage by 2% every time you hit more than 3 enemies with a single attack. Stacks up to 3 times. Rank 2: Damage: +1% per stack. Rank 3: Damage: +1% per stack.
  • Bravery
    • Increase your Deflect and Runspeed by 10%. Rank 2: Buff: +2,5%. Rank 3: Buff: +2,5%.
  • Steadfast Determination
    • Steadily gain Determination while in combat. Rank 2: Determination: +10%. Rank 3: Determination: +10%.
  • Weapon Master
    • You refine your mastery of great weapons, increasing your critical strike chance by 1.5% on every successive hit. Stacks up to 3 times. Rank 2: Stacks: +1. Rank 3: Stacks: +1
  • Steel Blitz
    • Become adept at fighting multiple targets, gaining a chance to deal an extra attack which increases based on how many enemies you hit. Rank 2: Damage: +12%. Rank 3: Damage +12%.
  • Steel Defense
    • After activating a daily power, become immune to damage for 3 seconds. Rank 2: Buff duration: +1s. Rank 3: Buff duration: +1s.
  • Steel Grace
    • Your skills with weaponry increase, allowing you to mitigate the duration of controlling effects by 10%. Rank 2: Buff: +10%. Rank 3: Buff + 10%.

Powers[modifier | modifier le wikicode]

Pts. Req. Type Paragon Path Name Range CD Effect
8
Utility
Sprint Personal Requires Stamina Enhances your Run Speed allowing you to rush targets or avoid attacks. While Sprinting you temporarily ignore speed reducing effects.


1
5
At-Will
Sure Strike 15' Range

5' Cylinder

Swing your blade in a series of narrow slashes, followed by a powerful downward slam. Damage is slightly reduced for every target hit beyond the first.
1
5
At-Will
Reaping Strike 15' Range

3' Cylinder

Hold the button to prepare a powerful sweeping strike that grows in strength the longer you charge it up. While charging your swing, you gain more Determination from taking damage.
20
5
At-Will
Wicked Strike 12' Range 290° Cone Deals damage in a wide arc around you. The third hit deals additional damage, and damage overall is slightly reduced for every target you hit beyond the first.


1
6
Encounter
Not so Fast Personal 15' Burst 15s cooldown Release a fast spinning slice to the legs of enemies around you, briefly Slowing them.
5
6
Encounter
Restoring Strike 15' Range

3' Cylinder

15s cooldown You slice through a single target in front of you with merciless satisfaction, Healing yourself based on damage dealt and restoring Stamina.
5
6
Encounter
Mighty Leap Personal 13' Burst 16s cooldown Leap to the target location, damaging those around the impact.
15
6
Encounter
Takedown 3' Cylinder 15s cooldown Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced.
20
6
Encounter
Roar 30' Range 45° Cone 14s cooldown Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit.
30
6
Encounter
Daring Shout 20' Burst 18s cooldown Release a mighty challenge that Marks, nearby enemies for a short period, building your Determination for every target hit, and increasing your Damage Resistance based on how powerful the targets are.

Marked foes have reduced Damage Resistance until they attack you.

35
6
Encounter
Come and Get It 30' Burst 18s cooldown Pull your enemies towards you in a massive area around you, then gain a flat damage buff to your next attack within 3 seconds.
45
6
Encounter
Punishing Charge 25' Range

4' Cylinder

Rush forward, passing through enemies and striking them along the way.

This ability has 3 charges.

45
6
Encounter
Battle Fury Personal 22s cooldown Increases your Atwill and Encounter damage as well as Action Point gain for brief period. In addition, when first activated your Stamina is refilled.

This power may be activated while moving.

50
6
Encounter
Indomitable Battle Strike 13' Range

3' Cylinder

14s cooldown Savagely strike your target to shows your other foes the fate that awaits them. After killing a target with this strike, you gain bonus Action Point, and nearby enemies are briefly Marked.

Marked targets take additonal physical damage until they attack you.


1
7
Daily
Spinning Strike Personal

10' Burst

Using the weight of your body against it, you swing the sword around you multiple times, cutting into foes around you, and increasing your Run Speed while active.
10
7
Daily
Avalanche of Steel Personal 30' Burst Leap into the air and come down with a crushing force that leaves your enemies Prone.
10
7
Daily
Slam Personal Smash the ground, causing the earth to temporarily shake beneath you, Slowing and damaging the enemies around you.
40
7
Daily
Savage Advance Release a warcry that Pushes nearby enemies away, and then charge your target, slamming them Prone from the impact.

When close to your target, the warcry will Knock them away from you, then charge and stab them as they lay Prone.

Paragon Path[modifier | modifier le wikicode]

Currently, the Swordmaster is the only Paragon Path available for Great Weapon Fighters.

Swordmaster[modifier | modifier le wikicode]

  • Steel Blitz - Class Feature
    • Become adept at fighting multiple targets, gaining a chance to deal an extra attack which increases based on how many enemies you hit.
  • Steel Defense - Class Feature
    • After activating a Daily power, become immune to damage for 3 seconds.
  • Steel Grace - Class Feature
    • Your skills with weaponry increase, allowing you to mitigate the duration of controlling effects by 10%.
Pts. Req. Type Paragon Path Name Range CD Effect
35
5
At-Will
Swordmaster Weapon Master's Strike 12' Range 240' Cone You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. Damage slightly reduced for every target hit beyond the first.
30
6
Encounter
Swordmaster Flourish 17' Range 3' Cylinder 14s cooldown With masterful grace, Stun your opponent and stab them with blinding speed.
50
7
Daily
Swordmaster Crescendo 30 Range 4' Cylinder Stun your enemy with a flurry of attacks, and then attack from many angles simultaneously to send them Prone.

Feats[modifier | modifier le wikicode]

Heroic Feats[modifier | modifier le wikicode]

Feat Name Points Allowed Description
Tier 1
Unstoppable Action
5
You gain 5/10/15/20/25% bonus Action Points for dealing damage while you are Unstoppable.
Disciple of Strength
3
Increase the amount of bonus damage Strength gives you by 2/4/6%
Toughness
3
Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Fast Runner
5
Decrease Stamina drain while Sprinting by 3/6/9/12/15%.
Endless Assault
3
Your encounters deal 2/4/6% more damage.
Armor Specialization
3
Increases the effectiveness of Armor Class and Defense by 5/10/15%.
Tier 3
Steely Defense
5
Grants you Power equal to 4/8/12/16/20% of your Defense.
Constitution Focus
3
Increase the effectiveness of Constitution by 5/10/15%
Grit
3
Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)
Tier 4
Weapon Mastery
3
1/2/3% greater chance to land a critical hit.
Devastating Critical
3
Increases Critical Severity by 5/10/15%
Ubiquitous Shield
5
Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.

Paragon Feats[modifier | modifier le wikicode]

Instigator Feats[modifier | modifier le wikicode]

The Instigator combines cunning and strength to harnesses the ferocity of battle into precision attacks and tatical maneuvers.

Feat Name Points Allowed Description
Tier 1
Unstoppable Recovery
5
Activating Unstoppable now grants you 1/2/3/4/5% of your maximum Hit Points.
Fleet Footed
5
Whenever you Control a target, you gain an additional 3/6/9/12/15% Run Speed for 3s.
Tier 2
Stunning Flourish
5
Flourish has an extra 1/2/3/4/5% chance to crit and stuns for (0.2/0.4/0.6/0.8/1) seconds on last hit.
Vicious Advantage
5
Combat Advantage now grants you an additional 1/2/3/4/5% Damage and Crit Chance.
Tier 3
Nimble Runner
5
Sprint and Punishing Charge grant 2/4/6/8/10% Deflect chance.
Allied Opportunity
5
Mighty Leap and Not so Fast deal an additional 2/4/6/8/10% damage and grant to your allies for 1/1.5/2/2.5/3s.
Tier 4
Group Assault
5
Wicked Strike now deals an additional 1/2/3/4/5% for each target hit.
Crippling Strike
5
Spinning Strike and Avalanche of Steel now Slow your targets by 10/20/30/40/50% for 5s.
Tier 5
Instigator's Vengeance
1
Whenever an ally within 15' of you is hit, you gain a stack of Vengeance for 10s. Each stack increases your Power by 10%. Stacks up to 5 times. Goes away when you are struck.


Destroyer Feats[modifier | modifier le wikicode]

"The Destroyer is a torrent of unfettered rage and anger that deals a crushing amount of damage no foe is likely to survive." This description is by the devs, reality may be otherwise.

Feat Name Points Allowed Description
Tier 1
Great Weapon Focus
5
Increase the damage of your At-Will powers by 2/4/6/8/10%.
Deep Gash
5
Your critical strikes cause your target to Bleed, taking 3/6/9/12/15% of your Power as Damage over 5 seconds.
Tier 2
Staying Power
5
Weapon Master's Strike now also reduces your target Mitigation to your Encounter powers 2/4/6/8/10%.
Disciple of War
5
Grants you Armor Penetration equal to 5/10/15/20/25% of your Recovery.
Tier 3
Executioner's Style
5
Increase the damage of Reaping Strike when hitting a single target by 5/10/15/20/25%.
Relentless Battle Fury
5
Reduces the Cooldown of Roar, Takedown, and Battle Fury by 5/10/15/20/25%.
Tier 4
Focused Destroyer
5
Destroyer now has a 5/10/15/20/25% to grant a stack when hitting any number of targets.
Battle Awareness
5
Savage Advance grants you 5/10/15/20/25% shorter cooldowns for 5 seconds and Slam grants you 5/10/15/20/25% more Power while it is active.
Tier 5
Destroyer's Purpose
1
You now gain Determination by dealing damage, and Unstoppable also increases your encounters damage by 10%. Used to be 25% of any damage, but got nerfed


Sentinel Feats[modifier | modifier le wikicode]

The Sentinel uses innate strength to entice the aggression of monster and mitigate blows that would otherwise devastate allies.

Feat Name Points Allowed Description
Tier 1
Student of the Sword
5
Your critical strikes lower your targets Defense by 3/6/9/12/15% for 5 seconds. Stacks up to 3 times.
Scale Agility
5
You gain 1/2/3/4/5% chance to Deflect attacks.
Tier 2
Grim Promise
5
Crescendo reduces the damage your target deals to you by 3/6/9/12/15% for 10 seconds.
Powerful Challenge
5
You deal an additional 3/6/9/12/15% damage to Marked targets.
Tier 3
Grudge Style
5
Sure Strike now has an extra 1/2/3/4/5% chance to Crit and generates an additional 5/10/15/20/25% Threat on Crit.
Intimidation
5
Daring Shout and Come and Get It generate 5/10/15/20/25% additional threat and now do 2/4/6/8/10% of your Power as damage.
Tier 4
Master at Arms
5
Furthering your ability to use your weapon defensively, each stack of Weapon Master now also grants 1/1.5/2/2.5/3% Deflect Chance, and having Weapon Master slotted increases your AC by 1/2/3/4/5.
Defiance
5
Slam and Spinning Strike generate 5/10/15/20/25% additional threat and your Defense is increased by 5/10/15/20/25% while they are active.
Tier 5
Sentinel's Aegis
1
Increases the effectiveness of your Defense stat by 20% and causes Restoring Strike to Heal an additional 50% over 3 seconds.

Gear Sets[modifier | modifier le wikicode]

Gear sets for the Great Weapon Fighter are found on a separate page. Please view Great Weapon Fighter Sets for details.